Archive for the ‘game obituaries’ Category

Ortus delayed

Oof. So, I just did a bit of checking up on Ortus (the wRPG I covered last July, in development by Elvidian Entertainment), and while the news isn’t horrible, it’s not great either. It seems that Elvidian underestimated the amount of work they’d given themselves with the project, and their Kickstarter funding has run out. […]

Read the rest of this entry »

Soul Saga Episode 1 announced, but probably dead

Disastercake Games has announced* Soul Saga Episode 1, a 3D jRPG being created in Unity. * (Kinda. I actually found out about this game back in November, but kept waiting for a better time to write about it. It seems there isn’t going to be a better one, though, so here we go!) The actual […]

Read the rest of this entry »

Worlds Beyond heads to the great beyond

Damn. We’d gone more than a year without having a (real) game obituary. Naturally, I’m a little sad to buck that trend with the news that the recently announced jRPG Worlds Beyond has gone under due to unspecified “recent events” in the life of one of the creators. Josiah, the artsy half of the two-man […]

Read the rest of this entry »

Sinister Design gets out of the RPG business (not actually)

Sinister Design, creator of the tactical RPG / wRPG hybrid Telepath RPG: Servants of God, just sent me an email letting me know that they’re getting out of the RPG business due to disappointing sales. Moving forward, I’m going to have to make some hard decisions about the kind of games I make if I […]

Read the rest of this entry »

The Broken Hourglass finally breaks

The Rampant Games Blog reports on the death of long-awaited indie RPG The Broken Hourglass.

Read the rest of this entry »

PARPG faces its own apocalypse, seeks new project lead

Martin Vohland is stepping down as the project manager of PARPG (Post-Apocalyptic RPG), citing real-life commitments and waning output from his team. PARPG, for those of you who don’t know, was an RPG in the Fallout vein set in wintery northern Europe.

Read the rest of this entry »