Archive for the ‘opinion’ Category

How to not fail at Kickstarter in 8 more steps

Since I posted How to not fail at Kickstarter in 12 easy steps last April, a lot more people have come to me seeking advice–and as a direct result, my list has grown. The time has come for another article, one with even more tips and tricks for funding your game. Lest you think this […]

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About that splash

Good day, darling IndieRPGs.com visitor! You may be wondering why there’s a weird splash screen about the Fourth Amendment to the U.S. Constitution when you visit the site today. The short answer is that the Internet Defense League has undertaken a campaign to protest the surveillance and collection of personal effects (read: emails and phone […]

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How to not fail at Kickstarter in 12 easy steps

I’ve been seeing a lot of failed indie RPG crowdfunding campaigns lately. It’s hardly a new phenomenon, though, and it’s not unique to RPGs: last September, Kickstarter reported that less than 1 in 4 video game campaigns were funded successfully over the preceding months. Personally, I think that stinks–so I’m writing this article in an […]

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Opinion: Why Kickstarter matters

Indie Games Blog editor Michael Rose has written an op-ed over on Gamasutra explaining why he “won’t be backing Kickstarters anymore.” His reason: he has experienced his first true case of “Kickstarter remorse” over backing The Banner Saga. He writes: Essentially, what has happened is that the team [Stoic Studio] decided to build this free-to-play […]

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Opinion: “11 differences between Telepath Tactics and The Battle for Wesnoth”

I post this here mostly because I think it’s an interesting exploration of two different approaches taken by two indie strategy RPGs. A relevant snippet: This difference in focus has knock-on effects that resonate down to even the smallest choices in the mechanics each game features. For instance: Wesnoth uses a zone of control mechanic […]

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Happy New Year!

Another year, another bunch of great indie RPGs to check out. We’ll be back tomorrow with something interesting! Until then…

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A primer on unpredictability and control in turn-based RPG combat

Last night was election night, which means that it was a pretty late night for me. Luckily, I still managed to finish up a pretty massive article I’d been working on concerning the uses and abuses of randomization as a way to create unpredictability in turn-based RPG combat systems. Here is a snippet: A cunning […]

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A treatise on skill-based character creation

Hello, gentle readers! Yesterday, I released a brand new (and quite long) article about the evolution (and design implications) of skill-based character creation systems in RPGs. A snippet: To revisit the computer analogy from earlier: it is easy to find a good Apple computer because it only comes in a few configurations, and it is […]

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Opinion: Greenlight shouldn’t have been greenlighted

This is a guest perspective by Greg Lobanov about the new Steam game approval process “Greenlight.” Valve’s press release, posted yesterday, states: “Steam Greenlight allows developers and publishers to post information and media about their game in an effort to convince the Community that the game should be released on Steam. Greenlight piggybacks on Steam […]

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Opinion: this is what “indie game” means

So, it turns out there’s some guy named Craig Stern running his mouth over on Sinister Design about how to define the phrase “indie game.” You guys don’t care about indie games, right? Of course not! That’s why you’re here, on www.BigBudgetAAARPGs.com. Here’s a snippet of the piece: We define words for practical reasons: to […]

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