Posts Tagged ‘game announcements’

Legrand Legacy announced

Aditya Gunawan of Indonesian indie developer Semisoft writes in to announce Legrand Legacy, a 3D jRPG they’re currently developing after successfully raising about $56,000 on Kickstarter last month. The premise: Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave […]

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Alvora Tactics announced

Sean Hayden of Rad Codex–creator of Voidspire Tactics–writes in to tell me about a new tactical RPG he’s been plugging away on, called Alvora Tactics. The premise: Great Serpent Alvora has been tormenting Limroft for centuries, swooping down and devouring wilderness and cities. Now its corpse has been discovered hanging off a remote cliffside – […]

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All Walls Must Fall announced

Jan David Hassel writes in to announce All Walls Must Fall, a “tech-noir” isometric tactics game with RPG elements and clear XCOM inspiration now being developed by Berlin indie studio inbetweengames. All Walls Must Fall is set in future, alternate-reality Cold War Germany, and features an appropriately paranoid cyberpunk premise to go along with the […]

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Jester’s Quest announced

Fendi of Slovakian indie studio Cybernautic writes in to tell me about a new metroidvania he’s developing called Jester’s Quest. The premise: Jester’s Quest is metroidvania pixelart platformer where you have to save the kingdom with the pixie helpers and a killer unicorn. Jester’s main weapon – pogocello can smash enemies into bloody parts in […]

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Children of Zodiarcs announced

You may recall the 3D tactical RPG Children of Zodiarcs from some of our Back to Back coverage in early 2016. In development by 9-person Montreal team Cardboard Utopia, Children of Zodiarcs went on to rack up about $195,000 in funding, and has been in development since that time (and, indeed, before it). The premise: […]

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Skullstone announced

Jakub Ćwikliński of 9-person Polish indie development studio Black Torch Games writes in to announce that they have a new first-person dungeon delver in development–a real-time, grid-based blobber in the tradition of Dungeon Master–by the name of Skullstone. Here’s the premise: An ancient structure, long buried under Lisenian woods, is slowly rising due to unknown […]

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Last Stonelord announced

Italian indie developer Livio Morganti writes in to announce Last Stonelord, which he says is influenced in part by Ultima Online. It honestly looks rather like a single-character survival RPG to me despite its “with RTS elements” description. Speaking of which–here’s the official premise, such as it is: Last Stonelord is an Old school Rpg […]

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Forged of Blood announced

Word reaches me that there’s a new sRPG in development called Forged of Blood, being created by 10-person Indonesian indie studio Critical Forge. (As an aside, I really enjoy the name of the development studio–it makes me think of a talking anvil that’s constantly snarking at its blacksmith owner: “Oh really, you’re going to forge […]

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Downspiral announced

Word reaches me that Ontario developer Matt Gunter of Hey It’s That Dog is working on a new first-person dungeon crawler by the name of Downspiral. At first glance, Downspiral looks like an exceptionally goofy Dungeon master clone; and indeed, Gunter describes it as “a satirical action-adventure RPG set inside a now defunct dungeon.” Here’s […]

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The Tenth Line announced

Elliot Mahan of Sungazer Software writes in to announce The Tenth Line, an RPG with side-scrolling platforming exploration and turn-based battles. The premise: Guide the princess of Easania and her unusual but reliable companions through a world of magic, beasts, and dragons while avoiding the clutches of a mysterious cult in hot pursuit. Here’s a […]

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