Posted in February 6, 2015 ¬ 2:51 pmh.Craig Stern
Word reaches me that there’s a new top-down, real-time roguelike-like in town by the name of Sunless Sea, influenced by such titles as Elite and FTL. Developed by Failbetter Games, Sunless Sea gives you a ship, lets you hire a crew, and sets you off to explore a procedurally generated, pitch-black underground ocean where you […]
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Posted in February 4, 2015 ¬ 10:06 amh.Craig Stern
Remember Darkest Dungeon? Not quite a year after achieving smashing success on Kickstarter, the dark, psychologically fraught dungeon delver has now been made available for us to play via Steam Early Access. Here’s an early access trailer that developer Red Hook Studios just put out: Mac and Windows; $19.99.
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Posted in February 3, 2015 ¬ 7:57 pmh.Craig Stern
Nathaniel Ayer writes in to announce Himeko Sutori, a new strategy RPG that he’s developing solo. Two things promise to make Himeko Sutori really stand out, in my estimation: first, the finished game will have (and I quote) “over 100 unique named units that you can customize, equip, and level-up as you uncover the schemes […]
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Posted in February 2, 2015 ¬ 10:24 pmh.Craig Stern
Christina Ramey of DoubleBear writes in to announce the release of a free demo for Dead State, the zombie-themed survival wRPG that I last covered here. The demo, much like the game itself, is Windows-only; it’s available right here on the game’s Steam page.
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Posted in January 29, 2015 ¬ 12:27 pmh.Craig Stern
Okay, this was actually announced quite a while ago, buuuut I never got around to posting about it, so here we go regardless! Sui Generis is a 3D isometric action RPG that’s been in development by Bare Mettle Entertainment for a few years now. The premise: On a treacherous world with a tortured history the […]
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Posted in January 27, 2015 ¬ 3:20 pmh.Craig Stern
Word reaches me that there’s a sci-fi first-person dungeon crawler in development by San Diego indie studio Juggernaut Games called StarCrawlers. StarCrawlers employs a narrative AI that procedurally generates missions and dungeons with enemies, traps, and loot. This reminds me a little bit of the classic 1990 dungeon crawler Captive, though presumably StarCrawlers will not […]
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Posted in January 26, 2015 ¬ 10:19 amh.Craig Stern
Word reaches me that there’s an isometric 2D wRPG called Balrum in development–not only in development, in fact, but late in development. The premise: “A maverick ballroom dancer risks his career by performing an unusual routine and sets out to succeed with a new partner.” Oh, wait…that’s the premise of the 1992 Australian comedy Strictly […]
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Posted in January 22, 2015 ¬ 1:21 pmh.Craig Stern
Marek Naum writes in to tell me about Ramble Planet, a strange sci-fi RPG developed by A. Hagen using the OHRRPGCE game creation engine. (It released almost a year ago, but that’s recent enough that I’ll just count it as a new release.) The premise: Your spaceship has crashed on Badmark, a frontier planet and […]
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Posted in January 20, 2015 ¬ 8:40 amh.Craig Stern
Dean Razavi writes in to announce Vidar, which he describes as an “RPG puzzler” with a partially-randomized narrative that changes each time you play. Razavi, the project lead, has been developing Vidar in RPG Maker in collaboration with 2D pixel artist Becca Bair and musician Adrian Jakubiak. The premise: Once the capital of a thriving […]
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Posted in January 19, 2015 ¬ 11:56 amh.Craig Stern
Developer Masaya Takahashi writes in to tell me that Ambition of the Slimes (the oddball mobile sRPG we previously covered here) has been updated to version 2.50, with support for English text. Even without the English, I managed to muddle through the first battle, eventually figuring out what all the Japanese menu options stood for through […]
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