Posts Tagged ‘game announcements’

Auro announced

Following up on yesterday’s interview with developer Keith Burgun of Dinofarm Games, here’s my official announcement post about Auro, a turn-based single-character dungeon crawler with permadeath and randomly generated dungeons. (You might be tempted to say that Auro ticks all the boxes to qualify as a roguelike, but Burgun insists that this isn’t one.) Putting […]

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Elliot Quest announced

Luis Zuno writes in to tell me about his up and coming side-scrolling action RPG Elliot Quest. The premise: Elliot Quest is an adventure / exploration Zelda style game. Defeat all 4 Elements Guardians and acquire their powers. Explore Urule Island in search for treasures and artifacts, earn money and experience by defeating enemies. So […]

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Rogue Legacy announced

Teddy Lee of Cellar Door Games writes in to tell me about Rogue Legacy, a side-scrolling “geneological” action roguelike-like with permadeath and an interesting character generation system. The premise: You are entering a castle for reasons unknown (to the player).  When you die, your children avenge you. This goes on for a couple hundred years. […]

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Sharpened Steel announced

Rhys Furlow of Eclectic Gaming writes in to announce Sharpened Steel, a single player open world RPG currently in development. I was given a plot summary with what I can only assume are massive spoilers, so here’s a redacted version: You wake up in a store with no memory whatsoever, so you head out to […]

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Drox Operative: Invasion of the Ancients announced

Steven Peeler writes in to announce Drox Operative: Invasion of the Ancients, an expansion he’s working on for Drox Operative (previously covered here) that will add a variety of new races to the game. The premise: Before the Drox ruled the galaxy, before they were even sentient, there were older races now known as the […]

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Stellvia: Rising Wasteland announced

Chris Tompkins of Vaultek Studios writes in to announce Stellvia: Rising Wasteland, a post-apocalyptic wRPG very much in the Fallout 2 mold. Tompkins is quite committed to not revealing any details about the main premise of the game, but I can confirm that it revolves around the fortified town of Stellvia. The apocalypse has occurred. […]

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Dark Gates announced

Word has it that DFour Games is working on a dungeon crawler with randomized dungeons by the name of Dark Gates. The premise: Shadow … it came so suddenly. Fear found his home and pour sadness to peoples hearts. It is a time where peoples forgot how the clear blue sky looks like. Those who […]

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Crypt of the NecroDancer announced

Word reaches me that Brace Yourself Games is working on a “roguelike rhythm game” called Crypt of the NecroDancer. I’m not sure words will do this justice, so watch these two videos instead. First, some early footage: Second, a live recording of indie darling Matt Thorson actually playing an early build of the game using […]

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Stonehearth announced

Minecraft has always had sort of an RPG veneer, as have numerous other games with visuals inspired by its voxel aesthetic (see e.g. 3D Dot Heroes and Cube World). But we haven’t seen a proper voxel fantasy strategy title* yet–not until now. IndieRPGs.com reader Steven Adamo wrote to me last week to let me know […]

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Nadia Was Here announced

A bit of digging has revealed the existence of Nadia Was Here, a from-scratch (read: not made in RPG maker) jRPG with a unique battle system and an unusual, limited color palette in development by Joep Aben. The premise: This is not the first time this is happening. A mage driven by guilt. Will any […]

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