Posts Tagged ‘game announcements’

Millennium 5: Battle of the Millennium announced

Aldorlea Games has written in to announce the fifth installment in their Millennium jRPG series, called (appropriately enough) Millennium 5: Battle of the Millennium. From what I’ve read, Millennium will feature tournament-style fights that occur in a sort of martial arts ring, where you can win by knocking (or tricking) your opponent out of the […]

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Dragon Fantasy Book I getting an enhanced Playstation port

Adam Rippon of Muteki Corp. writes in to announce that Dragon Fantasy Book I is coming to the PlayStation 3 and PlayStation Vita. In addition to porting the game to the new platform, Muteki Corp. has enhanced it with the following: Redid all the graphics and sound for the optional “enhanced mode”, added a new […]

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Heroes of Loot announced

Pascal Bestebroer of Orange Pixel writes in to tell me about Heroes of Loot, an “action roguelike” he’s been working on. According to Pascal, he’s taken the parts of roguelikes that he likes and made something of a lightweight action RPG out of them: I took the random level generation, the leveling and the different […]

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Bloom: Memories announced

Dani Landers of Studio Fawn writes in to announce Bloom: Memories, a new Zelda-alike starring “a broken robot” and his mechanical mother. The game’s general theme centers around the relationship between these two robots. The wider context, though, is one of disaster: the reawakening of the clockwork war drones of a civilization long past. For […]

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Sully: A Very Serious RPG announced

Ben McGraw (a.k.a. “Ben Grue”) writes in to announce Sully: A Very Serious RPG, a jRPG in development by Breadbros Games. The premise is decidedly on the light-hearted side: Sully: A Very Serious RPG is the 80’s summer romcom of RPGs.  I’m not saying I have John Cusack in my game, but if John Cusack […]

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Dragon Fantasy Book II announced

You may recall my post last year about the release of Muteki Corporation‘s Dragon Fantasy, a jRPG with a distinctly FF4-ish look about it, broken up episodically into chapters. Recently, I’ve seen mention of both Dragon Fantasy Book II and Dragon Fantasy 2. “Which is it,” I asked myself, “a new episode or a full-fledged […]

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King Voxel announced

Phillip Meyer of indie studio Lecker Klecker writes in to announce King Voxel, a Zelda-alike where the world and quests are procedurally generated and the graphics consist entirely of cel-shaded (what else?) voxels. The premise: Lord Hellion has conqured and transformed the kingdom of Voxelot and kidnapped the queen.  You must gather 8 orbs to […]

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The Dark Triad: Dragon’s Death announced

I’ve just received an email from Abel Bascunana of Autoloot Games, Ltd. (a Spanish studio reportedly formed by former employees of Ubisoft, Gameloft and Funcom), announcing their new RPG The Dark Triad. Per the developers, The Dark Triad will be turn-based, isometric, and fully 3D. The game is set to feature 8 character classes, with […]

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Lords of New York announced

Lunchtime Studios, a Boston-based indie outfit, has announced a new adventure game/RPG hybrid set in Prohibition-era New York. The aptly named Lords of New York centers around the New York mafia–and more specifically, your character’s attempts to either rise up through its ranks or bring it tumbling down. The premise: It’s 1925. Prohibition is in […]

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Bonfire announced

Polish indie developers MoaCube have announced Bonfire, which they describe as a battle roguelike with a puzzle element. The puzzle is: ‘How the hell am I supposed to survive this!? It seems pretty stripped-down for an RPG, and that seems to be the general intent: Bonfire is what happens when you take a battle system […]

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