Latest Publications

Cult: Awakening of the Old Ones announced

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Now this is a game to watch. See that map to the right? That’s procedurally generated. But that’s not even the half of it.

Cult: Awakening of the Old Ones is ridiculously ambitious. Not only does this roguelike procedurally generate the entire world, the developer also aims to procedurally generate all of the characters and narratives that populate it. Here is how the developer describes it:

Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exploration, and environmental interaction.

Dialogue, the personal stories of the various characters you meet, cultural anecdotes, and even the mythology of each world will be generated from scratch. Conceptually, it’s fairly simple – I plan on writing many, many different possibilities for each different thematic element of the game to explore, so that each character, story, and personal exchange you make will seem organically unique.

The developer cites Dwarf Fortress as an influence, but he’s clearly aiming for hard narrative with comments like, “I want Cult to be something of a combination between playing a game and reading a fantasy novel.”

I admit to some skepticism. This sort of procedural storytelling has eluded the games industry for many years; legendary developer Chris Crawford has chased that white whale–without success–for decades. So I don’t believe for a fraction of a second that there’s anything “simple” about doing this. With that said, however, I’m highly interested to see what this developer comes up with. Here is where he’s at as of his last developer video, released last month:

Cult: Awakening of the Old Ones is running a Kickstarter campaign, but it has reached 100% funding as of the time of writing. So this game is definitely getting made; whether it ends up actually shooting the moon is another story.

New release: Cardinal Quest

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I could have sworn I’d posted about Cardinal Quest before, but I can’t seem to find it in the archives. Shame on me! But hey–better late than never, right?

I’m not going to quote the developer’s description here, as it’s really inaccurate (he compares the game to arcade games like Gauntlet and Golden Axe, which I can assure you it bears no resemblance to.)

No, friends: Cardinal Quest is a polished but decidedly lo-fi graphical roguelike with streamlined inventory management (read: your items and equipment largely manage themselves without the need for your constant intervention). Cardinal Quest features permadeath, but it’s deferred–you get a second chance the first time you screw up. Beyond that, it’s a standard turn-based, grid-based dungeon crawl that happens to sport some very satisfying sound design.

See for yourself:

Cardinal Quest has been out in free browser-based form for the better part of a year now, but that’s just the tip of the iceberg.  There is a $5.00 paid version of the game on Windows, Mac and Linux, now joined by $1.99 mobile versions with yesterday’s simultaneous release of the game on Android and on iOS.

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Movie night: Phantasmaburbia and Minion Master

Grab your popcorn and get cozy, folks! It’s the start of a brand-new feature here on IndieRPGs.com, where we show off new movies of indie RPGs. This evening, we have:

  • Phantasmaburbia (announced here, and followed up by an interview with the creator here); and
  • Minion Master (announced here, and given a thorough preview by our own Bentley Holmes-Gull right here).

Hit the jump for the movies!

(more…)

New release: Doom & Destiny

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Word has reached my ears of a (relatively) new jRPG parody in the southern sky. (This is starting to become a thing, isn’t it?)

Doom & Destiny takes the time-honored real-world people dropped into a fantasy world pastiche and runs with it:

Doom & Destiny is a conventional Japanese style RPG with an unconventional mood. It tells the adventures of four nerdy friends trapped in a fantasy realm populated by cliché, strange characters and weirder villains. Mistaken for heroes they will take a long journey through dangers and mysteries to reveal the evil plot of Unnamed and his shady lieutenant. Will our heroes be able to find their way home without losing themselves in laughs and bad jokes?

Fight alongside Johnny, Nigel, Mike and Francis in many different locations from lava-filled dungeons to icy peaks : the new battle system encourages new game strategies giving the player the possibility to choose the party leader and simple battle tactics. Cast powerful fireballs with Nigel, quickly backstab unaware enemies with Francis, summon powerful Noodle Gods to heal your friends with Mike or slash your opponent to pieces with Johnny’s powerful sword. The fate of Destiny’s empire is in your hands.

As you can see from the trailer below, Doom & Destiny uses RPG Maker’s generic tile and character sets, but it seems pretty well-justified by the plot.

Two Fedoras strongly recommends this game, comparing it to the well-received Breath of Death VII and Cthulu Saves the World. Doom & Destiny costs 240 points on XBox Live Indie Games, with a free demo available in case you feel the need to try it out before dropping those three measly dollars. There is no PC release at present, but perhaps that will change? co-developer Benjamin Ficus confirms that a PC version is scheduled for release by the end of summer.

New release: LostStar Tactics

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James Pawliuk, the man behind developer Wispora, has created an iOS-exclusive, sci-fi tactical RPG by the name of LostStar Tactics. The premise is nothing if not simplistic:

Crashed on a dangerous planet, your small band of brave warriors must use their tactical cunning to survive as they explore this mysterious world.

That’s pretty much it, narrative-wise. The mechanics, however, hold a lot more interest. Characters are subject to a stamina system, replenished by resting for a turn. Most units have a set of skills determined by their class, but your commander draws moves at random from a customizable deck of cards within each battle.

You can get LostStar Tactics on the Apple App Store. It appears to be on sale for $0.99 right now, though there’s no mention of what the game costs normally. Here’s a TouchArcade review to assist you in deciding whether to buy, as well as a 12-minute gameplay video:

If that wasn’t enough, consider grabbing the game’s free demo to try it out for yourself.

Dungeons of Dredmor gets free, nameless expansion pack

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There’s a fair bit of news about Dungeons of Dredmor this week: a new patch, a sale on the game, and perhaps most importantly, a free expansion that you have to name yourself. I quote:

In celebration of its Steam Workshop support and mod support, Gaslamp Games has teamed up with bold Dwarven Fanlords from the Modding Community to bring you a new expansion pack for Dungeons of Dredmor. Featuring a swarm of new items, enemies, rooms, skills, and things to generally make your life Better and/or More Full of Death, this completely free expansion takes Dredmor, makes it better, and lures you back to your computer with its siren song. Just one more game wouldn’t hurt, would it? And it’s free. The first one’s always free.

The only catch? We couldn’t think of a good title, so we left you some work to do before you start playing.

That’s right. You Have To Name The Expansion Pack.

You can grab the expansion on Steam here.

Alcarys Complex announced

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Hot off the heels of a successful Kickstarter, Modest Arcade has officially announced the story-driven action RPG Alcarys Complex.

The continent of Elcaea’s most notable feature – more notable than its beautiful mountains, rivers, and gulfs – is the corruption that stains every cobblestone, runs down every wall, and leaks from every faucet. This is thanks in no small part to national leaders who sweat bile at the thought of doing something venerable.

The citizens of Elcaea detest this corruption, and they’d sooner approach a cloaked, hooded figure wearing a necklace of bones than someone in a business suit. Six of these citizens try to make a difference in a world where the word citizen is a pejorative.

Unfortunately for them, there’s no turning point. There’s no magic spell that’ll make it all better. There isn’t even a villain to murder in the name of justice. These individuals came too late to save a world brought to a slow boil by the blunders of the privileged.

But they’re resourceful. They’ll make up for lost time.

Alcarys Complex features a Secret of Mana-like combat system, as well as a few unique features that help it stand out. Notably, killing enemies does not give characters experience points in this game; rather, characters advance by “speaking to NPCs and progressing in the story.”

Also interesting is this game’s twist on the old dialog tree conversation system. Rather than selecting particular responses in a conversation, you select which character in your party will speak. You won’t know ahead of time who will say what, meaning that you’re forced to make judgments in light of your party members’ respective personalities.

Alcarys Complex already has a beta demo available for you to try (Windows only). While that’s downloading, why not get a load of this tastefully scored trailer?

Alcarys Complex will be seeing a Windows release in July, with a Mac release to follow later this year. The game is set to retail for $20.

Hiro Fodder: A Blue Hope announced

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Robert DellaFave writes in to announce a new jRPG project by the name of Hiro Fodder: A Blue Hope, in development by Divergent Games. Hiro Fodder is satirical, starring a furious Blue Slime out to avenge the indiscriminate slaughter of his people by a long succession of human adventurers. From the email:

A dramedy of sorts, Hiro Fodder tells the story of a solitary blue slime and his quest for revenge against stereotypical heroes who use his kind as a leveling device. Along the way Hiro parties with three other unlikely heroes including Murmet, a targeting dummy brought to life, Kaemon, mighty warrior of the Guins and Aixyno, a baby, female whelp.

There exists no website for the game yet, only a Facebook page. However, the game does have a trailer out already. Behold:

Hiro Fodder is currently running a Kickstarter campaign (DellaFave intends to eventually finish the game with his own money if the campaign doesn’t pan out–thus, this counts as a proper game announcement). Assuming the Kickstarter campaign goes well, they’re aiming for a Windows and Mac release in January 2013, with the possibility of XBLIG, iOS and Android ports.

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New release: Symphony of Eternity

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Symphony of Eternity is another one of those jRPGs that actually originate in Japan. Another Kemco game, SoE is pretty old by mobile standards, with a copyright dating back as far as 2009. Kemco released an English translation sometime early in 2011 for Android, with a more-or-less contemporaneous iOS release alongside.

The narrative for Symphony of Eternity is…well, just read:

This story mainly includes two factor: One is the quest for a legendary weapon “Regratlute” which makes its bearer’s desires come true.
The hero Kreist is the cool guy who’re willing to get the weapon and take the happy golden years, rescuing his concerned people with the power of Regratlute. His friend Dauturu is the hot-hearted ancient golem who agrees Kreist’s dream.
Another factor is the coup d’etat of Eashtend kingdom. Honesty and kind king, queen, ladies and gentlemen in the royal family are totally killed by the traitor, lady Safario with the dark desire to conquer whole the world.
This two storyline becomes into one stream when Laishutia who says she is the escaped princess of Eashtend royal family encounters Kreist and Dauturu. To get back the Eashtend from traiter’s clutch, they decide to be a party to seek Regratlute and defeat the traitors.

Sooo, uh, you know: this one isn’t going to win any awards for writing. Perhaps the trailer will do a better job of swaying you?

You can pick up Symphony of Eternity for $2.99 on Android via Google Play or Amazon, or for $8.99 on iPhone / iPad via the Apple App Store. (I fully admit to not understanding Kemco’s pricing schema at all.) Gamezebo has a review of the Android version that may help you make up your mind, though you should bear in mind that the game has been patched multiple times since this review went live.

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New release: Alphadia

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I’ve finally managed to find another mobile indie RPG that appears on both Android and iOS! Alphadia is a straightforward jRPG by Kemco, a prolific (and apparently fairly large) Japanese indie developer.

The premise:

It has been almost a century since the end of the Energi War. Nevertheless, within this prolonged season of peace, the Schwarzschild Empire has declared war on the nations of the world and begun to occupy them one by one… It is during this time that Ash and Karim, two residents of Heiland, a small town on the frontier, rescue a young woman and her escort as they are being pursued in the nearby woods by a contingent of foreign soldiers. And it is this single good deed that becomes the one to set the gears of fate in motion. But with their meager ranks will they really be able to stand in opposition and put down the evil machinations of the Schwarzschild Empire?

Sooo…four guys defeating an entire empire? Sure, why not. It’s not any dumber than what we usually see in RPGs. To add a little flavor, however, I am going to propose a totally unfounded conspiracy theory. According to the always-reliable source Wikipedia, “Schwarz” derives from the German word for “black.” The evil empire is the “Schwarzschild empire.” Therefore, this is a game where the player is forced to fight thousands of evil German black children, making it the most offensive RPG on the market by a mile. (Wikipedia says “Schwarzschild” actually means something to the effect of black emblem, but that is inconvenient to my theory, and therefore wrong.)

Where was I? Ah, yes. The trailer:

As you can see, Alphadia features top-notch art. Alphadia ordinarily sells for $5.99 on Google Play and $6.99 on the Apple App Store. However, you can currently pick it up at a discount: on Google Play for $3.99, and on the Apple App Store for $0.99.

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