Posted in July 24, 2017 ¬ 11:15 amh.Craig Stern
Word reaches me that Tangledeep, a new roguelike from one-man studio Impact Gameworks, has now hit public release (though of course, in the normal roguelike tradition, development will nonetheless continue for some time). Here’s the premise: For hundreds of years, people have lived in the safety of underground settlements and villages – where the only […]
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Posted in February 16, 2016 ¬ 12:13 pmh.Craig Stern
Markus Hanka writes in to announce the release of Hieroglyphika, a graphical roguelike which uses pictograms in lieu of ASCII text or representational graphics. The premise: Hieroglyphika is a roguelike game completely without text but with pictograms. You get lost in an ancient egyptian pyramid buried deep under the sand of the desert and full […]
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Posted in September 16, 2015 ¬ 12:57 pmh.Craig Stern
Word reaches me that Skyshine’s Bedlam (previously known merely as Bedlam) has now been released into the world! Developed by 3-person studio Skyshine, Skyshine’s Bedlam is a squad-based roguelike set in the post-apocalypse. The narrative premise: As the technological marvel of Bysantine falls victim to overcrowding, class distinction, corporate conflict and organized crime, there comes […]
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Posted in June 4, 2015 ¬ 11:35 amh.Craig Stern
Dustin Auxier writes in to announce the PC release of The Enchanted Cave 2, a graphical roguelike he’s developed in collaboration with ex-Rare composer Grant Kirkhope. It first released for Android and iOS back in April, and it’s just now popped up for Windows and Mac as well. The premise: A mysterious cave with seemingly […]
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Posted in May 26, 2015 ¬ 12:01 pmh.Craig Stern
Word reaches me that there’s a new roguelike in town: Cogmind. Developed by the Taiwenese one-man studio Grid Sage Games, Cogmind is a sci-fi affair–you play as a robot that can reconfigure itself using parts scavenged from the shattered bodies of its enemies. The premise: Experience sci-fi tactical combat and exploration in a procedural world […]
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Posted in March 10, 2015 ¬ 12:55 pmh.Craig Stern
Word reaches me that there’s a new mobile roguelike on the scene entitled Ananias. Developed by Slashware (a.k.a. Slashie, indie developer and creator of approximately one dozen roguelikes), this one is a traditional roguelike of the graphical variety, and is already up to version 1.56. The developer describes Ananias as a straightforward roguelike with an […]
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Posted in January 13, 2015 ¬ 10:07 amh.Craig Stern
Words reaches me that there’s a new graphical roguelike out. Developed by British indie developer Angry Toad Studios, this one’s called The Depths of Tolagal. The premise: You are searching for your missing apprentice within the deep, dark dungeons of Tolagal. Did he go there willingly, or was he kidnapped? You don’t really care, you […]
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Posted in December 12, 2014 ¬ 9:58 amh.Craig Stern
Word reaches me of a hex-based mobile strategy roguelike called Hoplite. Created and released by Magma Fortress (a.k.a. Douglas Cowley) in December 2013, with graphics by ShroomArts, Hoplite is described as a turn-based strategy game focusing on tactical movement around small maps. The game features roguelike gameplay elements such as procedural generation and permadeath while […]
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Posted in December 10, 2014 ¬ 10:47 amh.Craig Stern
Developer Adventurepro Games (the new company of existing dev Jim Shepard) has now released their graphical roguelike Dungeonmans. First announced in the summer of 2013 following a successful Kickstarter run, Dungeonmans features a deliberately silly world with persistent progress between characters. The premise: In an untamed wilderness, where civilization lives in the shadow of fearsome […]
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Posted in October 27, 2014 ¬ 9:19 amh.Craig Stern
Megan Fox writes in to announce the release of Sproggiwood, a graphical roguelike from three-person Indiana indie studio Freehold Games. The premise: Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. One moment, you’re a simple farmer tending your grove — the next, you’re lured through a […]
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