[Y]ou play the captain of a beat-up, old, steam-powered airship exploring a large, cowboy-themed, steampunk world. You’re looking for whatever work you can find–bounty hunting, smuggling contraband, running guns…maybe even a little train robbery if you’re so inclined. ‘Bout anything to pay the bills, keep the guns loaded, the boiler stoked, and keep your ship in the sky.
The game revolves around the crew, their adventures, and the part they play in the larger universe that surrounds them.
Having read that, you will no doubt be precisely 0% surprised to learn that this game’s premise is drawn largely from the Joss Whedon series Firefly.
Combat will be turn-based and ship-to-ship, but your crew members will have an impact on the proceedings, supplying you with various skills, buffs, and debuffs. Morrison elaborates:
For example, the Gunner character might have an ability where he lets loose with all the ship’s weapons for a massive barrage. The Mechanic might have an ability that “heals” the ship. Each character will have complex skill trees with lots of different abilities to choose from as they level up and progress. Certain abilities will have effects outside of combat–relating to things like buying/selling, crafting new gear, or traveling faster.
You can see a little bit of this in the game’s teaser trailer:
According to Morrison, the game will be largely open-ended, with the player free to accept or turn down missions from various factions, as well as a main quest line that the player can choose to advance or ignore. Each city will be navigable in a first-person perspective point-and-click fashion similar to that found in old adventure games, complete with characters and dialog trees.
Age of Grit is being developed for Windows, Mac, Linux, and iOS, and is tentatively planned for release in late 2015 at a $15 to $20 price point. Age of Grit is now in the last week of its Kickstarter campaign, where it has just met its funding goal.