Latest Publications

Back to Back: indie RPGs to fund

Welcome back to Back to Back, where we take a look at all the world of indie RPGs and crowfunding.

The success rate for the last round of games was unusually high. Of the games we looked at last time, Celestian Tales: Old North, Chaos Reborn, Dragon Fin Soup, Earthlock: Festival of Magic, Serpent in the Staglands, and Toby’s Island were all funded successfully! Only Arrelia and Dungeon Bash failed to meet their goals.

So what’s new? I’m glad you asked! It’s a relatively small slate of games this time around, but there are some really interesting ones in here:

(more…)

Deity Quest announced

Deity QuestDavid Maletz writes in to tell me about Deity Quest, a Pokemon-inspired jRPG in development by two-person outfit Fancy Fish Games.

The premise:

you play as an ambitious new god recently graduated from the Ethereal Academy. Despite being assigned as a simple lower deity of the world of Aberos, your goal is to become the Overgod, the most influential god of all. To get to the top you’ll have to convert followers to fight for you, support your followers in fast-paced 6 vs. 6 battles, develop your divine magic, and compete with other deities, including your cheeky school rival. The game also features large procedurally generated locations to explore, challenging dungeon-crawler-esque quests, and multiplayer arena battles/trading.

Here’s a trailer showing how this actually looks in practice:

And here’s the feature list:

  • Convert Followers – Discover 128 unique follower types throughout the land of Aberos, each with their own strengths, weaknesses and skills.

  • Develop as a Deity – Gain powerful magic unique to your alignment to support your followers and smite your enemies.

  • Explore Aberos – Travel through locations and quests, finding items and secrets, solving puzzles, gaining experience and discovering new followers.

  • Fight 6 vs. 6 Battles – Use strategy to manage and support your followers as they fight, and get the most out of their individual skills.

  • Become the Overgod – Race your rival, battle other deities and solve a murder mystery as you strive to become the Overgod of Aberos!

Deity Quest is due for release on Windows, Mac, Linux, and Android sometime in the next few weeks. Maletz says the game will cost $10, or $15 for a special “extended edition.”

The Wizard announced

The WizardJan Lachnit writes in to tell me about The Wizard, a free turn-based dungeon-crawler in development by Hypnotic Owl (i.e. himself and his friend Hannes Flor).

The premise:

You play as the exceptionally handsome, but uneducated wizard Kevin and your good looks have just been stolen.
To get them back you are forced to learn various magic spells on the fly and pursue the mysterious thief through the dangerous dungeons underneath the wizard academy.

You’ll be in charge of a single character–the titular wizard–with a book of spells that you can cast by drawing patterns around the wizard himself. You will also have the ability to upgrade those spells yourself.

Here is a goofy little trailer that should give you the gist:

Jan says that The Wizard is most likely a few months away from release, at which point it will be released as a browser game.

Drox Operative, Din’s Curse, Depths of Peril released on Linux

Steven Peeler of Soldak Entertainment, steadfast developer of quality Diablo-style aRPGs with interesting procedural generation techniques, has announced that three of his past titles–Drox Operative (reviewed here), Din’s Curse (reviewed here), and Depths of Peril–are now available for Linux for the first time.

You can snag Drox Operative here, snag Din’s Curse here, and do likewise for Depths of Peril here. (The Demon War expansion for Din’s Curse is also out for Linux.)

All of the games now have Linux-compatible demos available as well: here for Drox Operative, here for Din’s Curse, and here for Depths of Peril.

New release: Eternal Lux

Eternal LuxMartín del Río (a.k.a. Káwa Project) writes in to tell me about Eternal Lux, a new strategy RPG he’s created for Android. (If the name “Káwa Project” sounds familiar, that would probably be because of Aidinia RPG, covered here last year.) Eternal Lux has simple 16-color graphics and a MIDI soundtrack meant to evoke the old Ultima games of yore.

The premise of Eternal Lux is pretty straightforward:

“Have you noticed? The animals are running about scared, the plants have stopped growing, the sky has become covered by the darkest clouds humankind has ever seen… Lord Ympavid is awake.”

Night has fallen upon the land of Elocesia, and it’s up to you and your party of adventurers to save it!

Among the game’s features:

• 16-color old-school graphics!
• Awesome MIDI soundtrack!
• Lots of dungeons to explore and treasures to find!
• More than 20 different items and pieces of equipment to obtain!
• Over 30 different classes of monsters to fight!

First impressions: I’ve played up to a little past the first quest and boss, and so far it’s quite simplistic. There isn’t much in the way of party creation or management outside of battle. You begin with two melee fighters and a bowman, and that’s that. There isn’t anything like character customization or alternate equipment load-outs. It’s simplistic in battle, too; the bowman can shoot enemies anywhere on the battlefield, and every character moves no more than a single space per turn. There is no magic that I have seen. From what I can tell, there is never any reason to do anything other than have your fighters hang out and pass their turns while the bowman picks off the enemies (very slowly) advancing across the battlefield. Thus far, I can count on one hand the number of battles where my melee fighters actually ended up having to take a swing at an enemy.

Despite (or perhaps because of) its extreme simplicity, Eternal Lux makes for a pleasant little time-waster. The setting is charming, and selecting optimal targets for the bowman is just engaging enough to keep me occupied on my train ride to and from work. And perhaps it gets more involved later on?

Eternal Lux is an Android exclusive, and is 100% free. You can snag it from Google Play here.

Ruins of Endoth announced

Ruins of EndothDaz writes to me from Ruined Games to announce Ruins of Endoth, a top-down 2D action RPG with procedurally generated environments.

Daz sums up the current state of the game as follows:

  • 10 procedurally generated dungeon levels (potentially infinite in the full release)
  • Fully randomised loot, calling from 10 base item types with up to 20 variations in each.
  • Normal, Magic, Rare and Legendary loot classification – all with separate algorithms that determine the scope of the random rolls.
  • Semi-randomised monster distribution. I have some levels with pre-determined monster types and within that I allow some to spawn and others to not, and also each individual monster has unique stats (within a range for the particular class).  These also scale based on player level at the time they encounter them.
  • Corpses to loot.
  • Three different chest types.  Normal, Silver and Gold.  Silver and gold require keys to open which again are randomly spawned on creatures/chests – along with random spawning of chests
  • Level Clear bonus.  Each level can be played how you wish but you get an abstract ‘Level Cleared’ bonus reward of cash/items/keys if you clear a level of monsters.
  • Player stats and levelling.  The player has Str, Dex and Vit as his Primary Stats and these directly affect Secondary attributes such as RNG (Ranged attack), MEL (Melee attack), Life (Hit Points) and also your total damage output with both kinds fo weapons.
  • Music from Matthew Pablo for the Title screen and Credits.
  • Much more I’m probably forgetting
Full version of the game will expand upon all these elements, and also add randomised main and sub-quests and possibly some item manipulation (enhancement, socketing etc?) as well as merchants, secrets and lots of other content.

This teaser trailer should give you an idea of how it plays:

Daz states that he’s just released a free demo (Windows only)–you can snag it here. Ruins of Endoth is tentatively scheduled for full release in June or July of this year.

Interview with Lars Doucet

Today we have an interview with Lars Doucet of LevelUp Labs, one of the two core members of the team that brought us the delightful RPG / Tower Defense game Defender’s Quest (a game which, in my opinion, was the first such hybrid to actually get the “RPG” part more or less correct).

Today, LevelUp Labs issued a surprise announcement about Defender’s Quest II’s music. Kevin Penkin, who composed the soundtrack for the first Defender’s Quest, will be returning; no big surprises there. What is a surprise is that the title theme will be composed collaboratively with game music legend Nobuo Uematsu.

Hit the jump for more details on how LevelUp Labs snagged Nobuo Uematsu; their plans for Defender’s Quest 2 design and mechanics; and the promising open source game development framework they’ve been using to make these games.

(more…)

Back to Back: indie RPGs to fund

Boy! It sure been a little while since we last checked in on the world of Kickstarter, eh? Let’s see what’s new!

(more…)

IndieRPGs.com Checks Out The Book of Legends

It’s been a while since I last posted about The Book of Legends, hasn’t it? Originally released back in 2012, The Book of Legends is a jRPG from Aldorlea Games that recently made it onto Steam through the good graces of Steam Greenlight. Indinera Falls reached out to me about it and was good enough to provide me with a copy of the game to check out. The results, as always, are documented on video below:

So: what’d I think?

(more…)

Lenna’s Inception announced

Lenna's InceptionWord reaches me that there’s a new Zelda-alike in development with procedurally generated overworld and dungeons. This one is called Lenna’s Inception, and it’s being created by Tom Coxon (a.k.a. “bytten”).

Coxon says there isn’t an official narrative premise just yet, but that the planned plot will be along these lines:

Lenna teaches at a school until a huge monster bursts into her lesson and takes her students. Upon hearing of the beast, the townsfolk call it the return of the Archangels — and the end of the world. Only Lenna realizes this may not be the truth, and sets out to find the kidnapper herself.

As with any Zelda-alike, Coxon states that Lenna’s Inception “involves lots of action-driven combat, seeking out new items and upgrades, and solving simple puzzles.”

Here’s a trailer showing what it’s all about:

Lenna’s Inception is currently in alpha, and can be downloaded and played for free right here. Once it hits beta in mid-June, Coxon is going to start charging for the game. His plan is to release it at full price sometime near the end of the year for Windows, Mac and Linux.