Folks: Halfway has now gone all the way–which is to say, the 2D tactical RPG is now out!
Halfway is set several hundred years in the future, and has a decidedly Alien / System Shock 2 thing going on:
In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back the control.
If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!
Halfway uses a turn-based, cover-based combat system reminiscent of what we saw in the Firaxis’s 2012 XCOM remake. Characters are each unique and skill-based; progression occurs via packs and special suits that improve your characters’ abilities.
Here’s the trailer:
The devs state that Halfway will eventually be given mod support and a campaign editor, though that isn’t out just yet. (Word is that it will be released “soon.”)
Halfway is available for Windows, Mac and Linux on Steam; it costs $12.99, with a 10% release discount. (The game will be available on the Humble Store as well later today.)
Word reaches me that there’s a new Android roguelike out by the name of Dragon’s Dungeon.
Created by Russian developer LunarPixel, Dragon’s Dungeon is distinguishable from most graphical roguelikes by the inclusion of an optional “easy mode,” which permits a slain character to respawn with all of his / her loot.
The game also includes merchants, the ability to gamble for gold in a card mini-game, a full-fledged crafting system, and a non-standard leveling mechanic that sounds like something of a combination between the mushroom houses from Mario 3 and Final Fantasy X’s sphere grid:
Non-standard character leveling is formed randomly, too, and is represented by a field with 120 cells, each of them hiding a skill or a stat point. Skill cell is marked with gold. Learning an available cell opens its neighboring cells to be learned later.
Here is the official trailer:
The developers have provided a gameplay video as well. (It’s in Russian, but you should be able to follow along with what’s happening fairly easily.)
Dragon’s Dungeon is exclusive to Android, and comes in “lite” and “full” varieties. The lite version is limited to two character classes and a single 25-level dungeon location; the full version offers a choice of all six character classes and three 25-levels dungeons. You can pick up the lite version for free here, or the full version for $1.99 right here.
The narrative premise: “It is a time of discord, and the creatures of the sea have decided to organize against the oppression of their employer, Poseidon–to form a sort of…Union Tide.”
…ahhhhh, just kidding! Here is the actual narrative summary:
Legena, n. A legend that spans an era: the legend of the Narrator
Have you seen the red sky? And the green lightning? Rumour has it whenever the sky turns red and the land is struck by green, the Narrator appears. A time traveller I hear. You best be a good boy. You best be a good girl. Otherwise the legend will come true. The Narrator will get you.
Take the role of Tetiro Aceus and Atesan Turwin to explore the open seas, stop the pirate lords and discover the dark side of the Legena universe. And how their roles turn the gears of a legena that spans countless eras.
I’ve spent a little time with an early demo version, and the main thing that stuck out to me during my brief time with it is how utterly weird the story is. This comes through a bit in Legena’s debut trailer:
Legena is presently on Kickstarter, where it needs to raise about $7,500 more. If successful, it will release next December for Windows, Android, OUYA and GameStick with improved graphics; if it fails, they will press on with development, but it will take longer to release, and not to the level of quality the developers wish.
Developer Robotality, the team behind upcoming sci-fi sRPG Halfway (last covered here), have announced that they will be releasing the game on July 22, 2014. That puts them exactly one day ahead of the other two releases I’ve posted about here recently. I don’t know why the middle of next week is so darn popular, but there you have it!
The devs state:
The game will be available for Windows, Mac and Linux for $12.99/£9.99 with a -10% launch discount. We’ll be adding modding support in the form of a campaign editor, which we’re hoping to release very soon after the game is out.
Perhaps most excitingly, they’ve released a new launch trailer. Ordinarily, those things are released at, you know, launch–but I won’t fault them for jumping the proverbial gun a bit:
Discord reigns far and wide throughout the lands of Borealis. Ancient alliances have crumbled, while new pacts have been forged. Clans are locked in a battle for power and supremacy as the factions wage war over the valuable resource Crystellum, rare crystals that have been infused with the power of the Magi.
Battle through the campaign from the perspective of either faction, or take your army online to clash with enemies, vying to become the true champion. War is here. Are you ready?
Empyrios features eight different races, and will have 40 different units total. (The Math Fairy tells me that this means each race will get something like five distinct unit types to play with.)
Combat is turn-based and hex-based. Each character has 3 abilities, all with a varying ‘power’ cost, and each turn they regenerate a small amount of health/power.
Empyrios is planned to ship with two campaigns, one for each of the two factions (the “Mystic Covenant” and the “Shadowlord Pact”) in the storyline. Woynillowicz states that the campaigns each show a different side of the same narrative, and that they’ll require different strategies to succeed.
Empyrios is planned for release for iPad, Windows and Mac sometime in the latter half of this year.
Indie developer Pyrodactyl Games recently provided me with a pre-release build of Unrest, a wRPG based in a sort of mythological version of ancient India. I’ve been intrigued by the sound of this one for some time, so naturally, I gave it a first look. Here is what I found:
Jan Lachnit of Hypnotic Owl has written in to announce that The Wizard (previously covered here) is going to be released on July 23, 2014 as well. Anyone else feel like releasing their game on that day? Anyone?
Posted in June 26, 2014 ¬ 1:01 amh.Craig Stern1 Comment »
It’s been a few weeks since our last Back to Back–let’s see what’s new in the world of indie RPG crowdfunding!
Of the games we posted about last time, Beloved Rapture, Omori, Shiness and Witchmarsh met or surpassed their funding goals; Celestial Tear: Demon’s Revenge, Deadrock Divide, and Endless Fantasy The Goddess Story were not so lucky. (I’m still surprised that Deadrock Divide didn’t make it, frankly–I’m not sure what to make of that.)
As for new projects, things seem to have calmed down from previous months, but we definitely have a few promising ones in search of funding and glory! (Mostly funding, really.)