Author Archive

New release: Mardek RPG: Chapter 3

Word has it that Pseudolonewolf, the pseudonymous developer behind Fig Hunter Games, has finally released Mardek RPG: Chapter 3 after years of development. As with the first two chapters, Mardek 3 is a free-to-play browser game with a Paper Mario-style, reaction-based combat system.

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New releases: Dubloon and Choice of Broadsides

This is apparently something of a week for nautical-themed RPGs. Banov has released his freeware JRPG “Dubloon,” which he describes as a “point-n-click pirate RPG adventure game.” It’s available here–you can see a short gameplay vid of it below: Meanwhile, I’ve received an email from Heather Albano of Choice of Games, who has recently released […]

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Why have narrative in games?

It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is […]

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Editorial: consequences matter in RPGs

Jeremy Signor has an interesting editorial up on bitmob about what makes choices meaningful in an RPG: Many modern designers fall into the trap of choice for the sake of choice; they try to make the game meaningful with something that doesn’t change the experience much. Infamous exemplifies this in a particularly egregious way with […]

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Avadon: The Black Fortress announced

Spiderweb Software posted a page for a new game slated for release in early 2011: You are a servant of Avadon. The Black Fortress. Your job is to protect the Pact, five nations that have banded together in a fragile alliance. The purpose of the Pact: To hold back the waves of invaders that seek […]

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Game review: Din’s Curse

Title: Din’s Curse Developer: Soldak Entertainment (Steven Peeler) Platforms: Windows, Mac Price: $24.99 If Diablo and Diner Dash had offspring, I imagine it would turn out something like this. Din’s Curse is a 3D isometric action RPG by Soldak Entertainment (which is to say, it’s by Steven Peeler and a small group of contract workers). […]

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Interview with Thomas Riegsecker

Hopefully, we should have a review of Eschalon: Book II coming soon. In the meantime, however, here is yet another interview by Jay Barnson, this time with Thomas Riegsecker, creator of the Eschalon games. Rampant Coyote: There are a lot of modern RPGs being released on PC and consoles (not to mention MMORPGs) that all […]

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Interview with Steven Peeler

Boy, this is a big week for developer interviews, isn’t it? Jay Barnson conducts another interview, this time with indie RPG dev Steven Peeler, the mastermind behind Soldak (and therefore, the mastermind behind real-time dungeon crawlers Din’s Curse, Depths of Peril, and Kivi’s Underworld). Rampant Games: Why indie RPGs? What prompted you to go after […]

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Telepath RPG: Servants of God demo released

First, full disclosure: this is my game. That having been said, this is legit news that’s been posted elsewhere. To avoid the appearance of impropriety, I’ll just quote RPGWatch: Craig Stern from Sinister Design dropped us a line to say they have released a demo for their indie game, Telepath RPG: Servants of God. I […]

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2 Jeff Vogel interviews

Jeff Vogel’s given two separate interviews over the last week or so: first this one from Captain D’s PC Gaming Blog, then this one on GameBanshee. Also, just because I find it interesting, here is a recent blog post Jeff wrote evangelizing the reuse of old game engines and assets for RPGs.

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