Posts Tagged ‘game announcements’

Courier announced

Adam Prack writes in to announce Courier, a Zelda-alike in development by curiously Biblical-sounding company Adam Creations. The premise: The Kingdom of Veilend (the land of Courier) has fresh memories of a war they fought against a neighboring kingdom to defend their lands. Attacks start surfacing that appear just as the attacks that led to […]

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DracinMorte announced

Gregory Johns writes in to tell me about DracinMorte, a gothic 3D action RPG in development by Mad Labyrinth Studios. The premise: The story revolves around the main character who is a Necromancer King that runs one factions of many in the underworlds. The other factions band together and remove him from his throne leaving […]

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Temple of the Abyssal Winds announced

Geoff Dunbar of Merry Prankster Games writes in to announce development of a new party-based isometric wRPG called Temple of the Abyssal Winds. The premise: Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. […]

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Deity Quest announced

David Maletz writes in to tell me about Deity Quest, a Pokemon-inspired jRPG in development by two-person outfit Fancy Fish Games. The premise: you play as an ambitious new god recently graduated from the Ethereal Academy. Despite being assigned as a simple lower deity of the world of Aberos, your goal is to become the […]

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The Wizard announced

Jan Lachnit writes in to tell me about The Wizard, a free turn-based dungeon-crawler in development by Hypnotic Owl (i.e. himself and his friend Hannes Flor). The premise: You play as the exceptionally handsome, but uneducated wizard Kevin and your good looks have just been stolen. To get them back you are forced to learn […]

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Ruins of Endoth announced

Daz writes to me from Ruined Games to announce Ruins of Endoth, a top-down 2D action RPG with procedurally generated environments. Daz sums up the current state of the game as follows: 10 procedurally generated dungeon levels (potentially infinite in the full release) Fully randomised loot, calling from 10 base item types with up to […]

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Lenna’s Inception announced

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Celestian Tales: Old North announced

Cipto Adiguno of Indonesian indie studio Ekuator Games writes in to tell me about Celestian Tales: Old North, a jRPG they’re creating where the story spans three decades and your characters visibly age. Now, this isn’t the first time I’ve heard of this game; they actually first wrote to me last summer when they were […]

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Subterranea announced

John Mabbott of Cloud Nine Games writes in to announce Subterranea, a turn-based, party-based wRPG. According to Mabbott, the goal is to approximate something like the old Gold Box games of yore, but in 3D and with the addition of destructible environments and physics-based interactions. To that end, Subterranea will employ the Dungeons and Dragons […]

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Saga Heroes announced

Utah indie studio Wasatch Games writes in to announce Saga Heroes, an action RPG with a title apparently custom-made to draw the litigious eye of world-class scumbags King.com. …where was I? (sorry, I got a bit distracted by my loathing of King.com there.) Oh, right! Saga Heroes. Yes. So, here’s the premise: save the world […]

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