Posts Tagged ‘game announcements’

Copper Dreams announced

Word reaches me that Whalenought, the developers behind Isle of Bxnes and Serpent in the Staglands, are now developing a 3D, isometric cyberpunk wRPG by the name of Copper Dreams. The premise: Dumped onto the island world of Calitana, you are one of hundreds drafted to ease the overcrowding that is rapidly miring the citizens […]

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Banner Saga 2 release date announced

Stoic Studio has just announced the release date for part 2 of The Banner Saga (somewhat-strangely entitled The Banner Saga 2, as though it were a sequel). Although it’s a continuation of the story from the series’ first outing, The Banner Saga 2 is planned to feature some improvements, most notably improvements to the game’s […]

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Mediocre Monster announced

Word reaches me that there’s a jRPG in development that essentially gives the Wreck-It Ralph treatment to jRPGs. In development by Opal Squad, Mediocre Monster has you playing as a…you know…mediocre monster: Imps. Goblins. Slimes. Shitake Mushrooms. These are a few of the first and weakest monsters you face in classic JRPGs like Final Fantasy, […]

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Ground Breakers announced, in paid beta

Erik Johnson of Vietnamese indie studio United Indie writes in to announce a turn-based sci-fi tactics game by the name of Ground Breakers. The narrative premise: A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People […]

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Street Posse Showdown announced

Vincent Leong (a.k.a. FuriousGamer87) writes in to announce Street Posse Showdown, a strategy RPG he’s developing that takes place in a contemporary, crime-ridden urban setting. The premise: As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of […]

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Arcadian Atlas announced

Becca Bair, one-half of the brother-sister team that makes up Austin indie studio Twin Otter, writes in to announce Arcadian Atlas. The devs describe Arcadian Atlas as a strategy RPG intended as “a modern go at the Tactics Ogre & Final Fantasy Tactics game style.” Even without that description, take one look at this game’s […]

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Shiny Gauntlet announced

Glen Henry writes in to announce Shiny Gauntlet, an action roguelike-like in the Binding of Isaac vein. In development by Jamaican indie studio SpriteWrench, Shiny Gauntlet features a pretty straightforward plot premise: Select your champion and explore the Gauntlet. Collect weapons, enchanted rings, bottle and/or consume the mysterious remains of defeated foes, all the while […]

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Sunday Dreams announced

Milo Han writes in to announce Sunday Dreams, an “action platformer roguelike” set in the protagonist’s subconscious. The premise: To help Sunday cope with her debilitating insomnia, players must guide her safely through her dangerous, fantastical dreams and avoid an abrupt awakening.  The story is non-linear; players will piece together Sunday’s backstory by exploring her […]

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Voidspire Tactics announced

Sean Hayden writes in to announce Voidspire Tactics, a turn-based tactical RPG from one-man indie studio Rad Codex. Hayden has labored on Voidspire Tactics for the past 2 years; he describes the game as an indie tactics RPG with a focus on exploration, party creation and character development. The premise: Just after stepping off the […]

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Overfall announced

Ibrahim Yildirim writes in to announce Overfall, an RPG with turn-based, hex-based combat and ocean-going exploration of a procedurally generated overworld. In development by Turkish indie studio Pera Games, Overfall takes place in the vast ocean world of Dys. There doesn’t seem to be any sort of plot premise as of yet, but this comes […]

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