Posts Tagged ‘roguelike’

7-Day Roguelike Challenge to begin tomorrow

Ah, sigh. I love so much of what roguelikes represent, and yet I remain a neophyte in the actual roguelike community. This, for instance. How did I not know about the 7-Day Roguelike Challenge? But wait–maybe you don’t know about the 7-Day Roguelike Challenge either! Let’s learn together: A Seven-​​Day Rogue­like (7DRL) is a rogue­like […]

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New release: Dungeon Plunder

It’s barely been a week since I first posted about Dungeon Plunder, and it’s already out for iOS! In case you missed it, Dungeon Plunder is an isometric roguelike with a procedurally generated overworld, procedurally generated underworld dungeons, and a world that gradually freezes over due to the effects of a powerful artifact under the […]

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New release: The Wizard’s Lair

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Wayward announced, playable

Word has reached my ear of a new graphical roguelike in development by Canadian developers Unlok. That game, Wayward, has just reached beta and is currently playable in-browser, being built in HTML5 as it is. The premise: In the game, there is a large focus on realism and survival. Because of these elements, most weapons, […]

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Game review: Drox Operative

Title: Drox Operative Developer: Soldak Entertainment Platforms: Win & Mac Price: $19.95, free demo Guest Review by Tof Eklund Soldak Entertainment has built their reputation on action RPGs in the roguelike vein that Diablo popularized. The award-winning Din’s Curse may be their best known release, with its complex character interactions and dynamic world. Some years […]

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New release: Epilogue

Ryan Krafnick, the man behind indie studio Kraflab, began work on a graphical roguelike he entitled Epilogue in or around March of this year. On April 1, 2012, he released version 1.0. No one reported it on it. (Which is why we don’t release games on April Fools’ Day.) Fast forward to a little less […]

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New release: FTL

So, FTL. In all likelihood, you’ve heard about this game already, which is part of why I haven’t been in a rush to write about it. The other part is that I wasn’t convinced that it was actually an RPG. Having now seen its mechanics in action, however, I’ve decided that (a) it is definitely […]

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Steam Marines announced, playable

It has come to my attention that there is a new, squad-based tactics roguelike in development by Worthless Bums by the name of Steam Marines. Let’s put aside for the moment the fact that they have the best studio name I have ever heard, and look at what Worthless Bums are up to with this […]

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New release: Mercury

Here’s another interesting one: Mercury by James and Frank Lantz is a roguelike that imposes a strict turn limit on the player; the only way to get more turns is to descend a floor. It is, in other words, a sort of abstracted form of the time pressure imposed by the need for food, but […]

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Rogue’s Souls announced, playable alpha

Rogue’s Souls is a new roguelike in development by C. A. Sinclair. You may at first think that the game’s title is a typo, but it isn’t: Rogue’s Souls is literally a game about a rogue who goes around adding to his collection of souls. It’s a roguelike and it’s loosely inspired by Demon’s Souls […]

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