Posted in May 15, 2013 ¬ 4:26 pmh.Craig Stern
Jon Dibble writes in to inform me of a side-scrolling action RPG he’s working on called Reobirth: Magic’s Awakening. (That’s not a typo, by the way–it’s actually spelled Reobirth, and pronounced like “ray o’ birth”.) Here’s the premise: When Reo, a powerful and devastating form of elemental magic, is unleashed across the greatest expands of […]
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Posted in May 10, 2013 ¬ 3:25 pmh.Craig Stern
Raphael Gervaise of NotByDesign has emailed me to inform me of The House of Correction, a nonlinear tile-based first-person dungeon crawl with a horror theme and some quite nice-looking hand-drawn 2D graphics. The premise: A group of disparate companions are about to find themselves subject to the machinations of the mysterious House of Correction. Faced […]
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Posted in May 9, 2013 ¬ 12:22 pmh.Craig Stern
Word has it that there is a “roguelike RPG brawler” in progress by developers Butterscotch Shenanigans. Quadropus Rampage began life as a 7DRL entry; the developers apparently liked it enough that they chose to expand it into a full game. QR is a roguelike-like: it has levels, equipment, procedural generation and permadeath, but it’s also […]
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Posted in May 3, 2013 ¬ 10:41 amh.Craig Stern
Pablo from Rablo Games (don’t ask) has written in to announce Lost Spirits of Kael, a 2.5D action RPG. Despite the name, Lost Spirits of Kael is not about undead hippies. The premise is much artsier than that: You play the role of a young painter who has lost his inspiration and tries to get […]
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Posted in May 2, 2013 ¬ 11:06 amh.Craig Stern
Ladies and gentlemen: Guido Henkel (yes, that Guido Henkel) writes in to announce the development of Deathfire, a 3D, party-based, non-linear, first-person RPG that he’s developing with Marian Arnold (Divine Divinity), André Taulien (Divine Divinity) and Thu-Lieu Pham (Thorvalla). Deathfire will feature real-time, grid-based exploration of the world mixed with turn-based combat. Henkel writes: The game […]
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Posted in April 26, 2013 ¬ 12:47 pmh.Craig Stern
A bit of digging around online has revealed the existence of Sojourn, a 3D roguelike-like in development by Horrific Games. Sojourn opts for a decidedly Dark Souls-ish take on the genre, with an over-the shoulder perspective; difficult, weighty, real-time combat; and a bleak, sinister medieval setting. Here is a video showing the latest build of […]
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Posted in April 25, 2013 ¬ 8:57 amh.Craig Stern
In the tradition of Red Rogue (covered here), but somewhat closer to Spelunky in its approach, we have a new side-scrolling roguelike-like in the works by developer Physmo. It’s called The Dungeoning. Like a roguelike, The Dungeoning features procedural level generation, permadeath, leveling, traps, loot, and combat. Unlike a “true” roguelike, The Dungeoning is real-time […]
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Posted in April 23, 2013 ¬ 2:48 pmh.Craig Stern
One-man studio Winged Pixel (a.k.a. Andrew Ellem) writes in to announce the development of Heroes of a Broken Land. Do yourself a favor and look past the game’s rough graphical presentation for just a moment as we read: Turn-based gameplay, with first-person dungeon crawling, a sprawling 2D overworld to explore, plus some town management too. […]
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Posted in April 16, 2013 ¬ 11:05 amh.Craig Stern
Yesterday, Rampant Games announced Frayed Knights 2: Khan of Wrath, the second episode in the Frayed Knights series (you can find my review of the first, Frayed Knights: The Skull of S’makh-Daon, right here). FK2:KoW is being built from the ground up in Unity, so unlike the first episode, this one should run on Mac […]
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Posted in April 11, 2013 ¬ 10:45 amh.Craig Stern
A little bit of digging on Steam Greenlight reveals the existence of Jorvick, a jRPG with a unique art style in development by TACS Games. (I link to the game’s Greenlight page because it appears to be the only official page that currently exists for the game–hopefully that will change at some point.) The premise […]
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