Posts Tagged ‘game announcements’

Legends of Eisenwald announced

Aterdux Entertainment, an indie development studio based in Belarus, announced a new game last week by the name of Legends of Eisenwald. They describe it as a spiritual successor to the original King’s Bounty (and much more direct successor to their earlier title Discord Times). LoE features “an original mix of RPG and strategy, with […]

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To Be a Hero announced

Geoffrey White of Steamtank Entertainment writes in to announce To Be a Hero, an iPhone RPG that evidently draws some influence from the Ultima series. The plot: The land of Illustria is in peril!  Monsters have began roaming about, the dead are rising from their graves, and worst of all, a string of suspicious murders […]

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Underrail announced

Stygian Software has announced Underrail, an isometric wRPG with a post-apocalyptic sci-fi setting and turn-based combat. The premise: The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states […]

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Boot Hill Heroes announced

So, I met Dave Welch and Ben Rubach of Experimental Gamer at Indie City Games this Saturday. During the “open mic” portion of the meeting, they showed off Boot Hill Heroes, a Wild West-themed jRPG modeled after Earthbound. Boot Hill Heroes features support for 4-player cooperative play (one player controlling each of the four players […]

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Hartacon announced

Charlie Fleed has just announced Hartacon, a multiplayer isometric turn-based tactics game for XBox 360 Indie Games. It clearly draws a lot of inspiration from Disgaea in its visual style, though it appears to be pure 2D in its implementation. I quote now from the developer: Hartacon is a tactical multiplayer RPG game developed with […]

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Dungeon Dashers announced

Andy Sum writes in with word that his company Jigxor is working on a turn-based, multiplayer co-op dungeon crawler by the name of Dungeon Dashers (not to be confused with its free, single-player predecessor Dungeon Dash). The feature list includes: Up to four-players playing together as a team over the internet Hand-made dungeons (not procedurally […]

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Malevolence: The Sword of Ahkranox announced

Word has it that there’s a first-person RPG on the horizon with a “literally infinite” game world. It goes by the name Malevolence: The Sword of Ahkranox (which sounds to me like Stan Marsh’s older sister trying to say “equinox”). Interestingly, it seems Malevolence features turn-based, grid-based movement a la the early Might and Magic […]

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Forge of Legends announced

Jeff Sullins of Empire Forge Software writes in to tell me about the upcoming RPG Forge of Legends. He describes it as a turn-based first-person dungeon crawler similar in kind to Wizardry 7: the player will form a party of six characters, crafted by the player by combining races, classes, and other options. The player […]

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New release: Silversword; Silversword 2 announced

I’m a bit late with this, since developer Mario Gaida didn’t email me upon his game’s release. Regardless, a little investigation on my part confirms that the Bard’s Tale-inspired first-person dungeon crawler Silver Sword is now out and is updated to version 2.09. It’s iOS-only, however–PC gamers are out of luck on this one. If […]

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Dungeon Bash Tactics announced, playtesters sought

It didn’t take long, folks. Shortly after my post about Mysterious Castle, Matthew Downie writes in to me with news that he, too, is working on a new tactical roguelike. This one is called Dungeon Bash Tactics: Dungeon Bash Tactics is a free single-player turn-based mouse-controlled, random dungeon, loot & leveling game with a minimalist […]

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