Posted in April 11, 2012 ¬ 7:20 amh.Craig Stern
So! I just did a humongous audio interview with DeadlyHabit of Vinesauce Vidyas about a wide array of subjects, including but not limited to: Telepath RPG: Servants of God IndieRPGs.com politics in RPGs game development whether or not X-Com is an RPG which RPGs get covered on gaming blogs, and why. Fair warning: it’s really […]
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Posted in February 23, 2012 ¬ 5:47 amh.Craig Stern
IndieGameMag reports that Stoic Studio, a newly-formed indie operation consisting of three former Bioware employees, have announced that they are creating a new turn-based tactical RPG called The Banner Saga. On their site, the devs describe their game as follows: role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings. Travel through stunning landscapes […]
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Posted in January 23, 2012 ¬ 9:55 pmh.Craig Stern
IndieRPGs.com recently sat down with Greg Lobanov (a.k.a. “Banov”), creator of the innovative pirate-themed jRPG Dubloon, for a chat about his latest project, Phantasmaburbia. We also talk about RPG pricing and his experience so far with transitioning from free games to commercial work.
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Posted in September 11, 2011 ¬ 11:19 amh.Craig Stern
IndieRPGs.com recently had the pleasure of conducting an exclusive interview with Jay Barnson, whom you may know as the curator of the Rampant Games Blog (and the guy responsible for the occasional indie news round-up). What you may not know, however, is that he is a veteran game developer working on a humorous first-person dungeon […]
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Posted in June 15, 2011 ¬ 7:36 pmh.Craig Stern
Today I scored an interview with Jeff Vogel, one of the great-grandaddies of the indie RPG world.Vogel has been developing indie RPGs for a whopping 15 years, and by all accounts, he’s been quite successful at it. We discussed the reaction to Avadon (his latest game), what his next move will be as a game […]
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Posted in April 1, 2011 ¬ 3:36 pmh.Craig Stern
Happy April Fool’s Day! To celebrate, here is an exclusive (and most certainly not fake) interview I conducted with Steven Peeler of Soldak Entertainment, in which he tells us about the value of urgency, as well as offering some insight on using procedural systems in an RPG. Check it out. Let’s start basic. Who […]
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Posted in September 17, 2010 ¬ 3:59 pmh.Craig Stern
GameBanshee has an interview with Brian Mitsoda about Dead State. It has a lot of interesting stuff in it, but from a pure RPG design perspective, I found this perhaps the most interesting: Unlike a lot of other RPGs, you don’t gain XP from killing things – you get skill points from completing objectives, which […]
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Posted in June 12, 2010 ¬ 4:02 pmh.Craig Stern
It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is […]
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Posted in May 22, 2010 ¬ 8:17 pmh.Craig Stern
Hopefully, we should have a review of Eschalon: Book II coming soon. In the meantime, however, here is yet another interview by Jay Barnson, this time with Thomas Riegsecker, creator of the Eschalon games. Rampant Coyote: There are a lot of modern RPGs being released on PC and consoles (not to mention MMORPGs) that all […]
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Posted in May 10, 2010 ¬ 7:37 amh.Craig Stern
Boy, this is a big week for developer interviews, isn’t it? Jay Barnson conducts another interview, this time with indie RPG dev Steven Peeler, the mastermind behind Soldak (and therefore, the mastermind behind real-time dungeon crawlers Din’s Curse, Depths of Peril, and Kivi’s Underworld). Rampant Games: Why indie RPGs? What prompted you to go after […]
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