Archive for the ‘developer interview’ Category

Interview with Craig Stern

So! I just did a humongous audio interview with DeadlyHabit of Vinesauce Vidyas about a wide array of subjects, including but not limited to: Telepath RPG: Servants of God IndieRPGs.com politics in RPGs game development whether or not X-Com is an RPG which RPGs get covered on gaming blogs, and why. Fair warning: it’s really […]

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The Banner Saga announced / Stoic Studio interview

IndieGameMag reports that Stoic Studio, a newly-formed indie operation consisting of three former Bioware employees, have announced that they are creating a new turn-based tactical RPG called The Banner Saga. On their site, the devs describe their game as follows: role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings. Travel through stunning landscapes […]

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Interview with Banov

IndieRPGs.com recently sat down with Greg Lobanov (a.k.a. “Banov”), creator of the innovative pirate-themed jRPG Dubloon, for a chat about his latest project, Phantasmaburbia. We also talk about RPG pricing and his experience so far with transitioning from free games to commercial work.

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Interview with Jay Barnson

IndieRPGs.com recently had the pleasure of conducting an exclusive interview with Jay Barnson, whom you may know as the curator of the Rampant Games Blog (and the guy responsible for the occasional indie news round-up). What you may not know, however, is that he is a veteran game developer working on a humorous first-person dungeon […]

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Interview with Jeff Vogel

Today I scored an interview with Jeff Vogel, one of the great-grandaddies of the indie RPG world.Vogel has been developing indie RPGs for a whopping 15 years, and by all accounts, he’s been quite successful at it. We discussed the reaction to Avadon (his latest game), what his next move will be as a game […]

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Interview with Steven Peeler

Happy April Fool’s Day! To celebrate, here is an exclusive (and most certainly not fake) interview I conducted with Steven Peeler of Soldak Entertainment, in which he tells us about the value of urgency, as well as offering some insight on using procedural systems in an RPG. Check it out.   Let’s start basic. Who […]

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Dead State Interview

GameBanshee has an interview with Brian Mitsoda about Dead State. It has a lot of interesting stuff in it, but from a pure RPG design perspective, I found this perhaps the most interesting: Unlike a lot of other RPGs, you don’t gain XP from killing things – you get skill points from completing objectives, which […]

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Why have narrative in games?

It has been somewhat in vogue recently among a certain class of indie game designer to assert that games are not a good storytelling medium. Now, I have never made a secret of my views on dialog and other narrative techniques in games. While interactivity is of course central to any gaming experience, that is […]

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Interview with Thomas Riegsecker

Hopefully, we should have a review of Eschalon: Book II coming soon. In the meantime, however, here is yet another interview by Jay Barnson, this time with Thomas Riegsecker, creator of the Eschalon games. Rampant Coyote: There are a lot of modern RPGs being released on PC and consoles (not to mention MMORPGs) that all […]

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Interview with Steven Peeler

Boy, this is a big week for developer interviews, isn’t it? Jay Barnson conducts another interview, this time with indie RPG dev Steven Peeler, the mastermind behind Soldak (and therefore, the mastermind behind real-time dungeon crawlers Din’s Curse, Depths of Peril, and Kivi’s Underworld). Rampant Games: Why indie RPGs? What prompted you to go after […]

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