Posted in May 6, 2013 ¬ 1:51 pmh.Craig Stern
The last time I wrote about Clint Bellanger, it was to talk about his open-source aRPG engine F.L.A.R.E. (which is now up to version 0.18 and looking pretty good). Today, however, we’re going to talk about another Bellanger project by the name of Heroine Dusk. Heroine Dusk is a first-person, turn-based, step-based RPG in the […]
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Posted in May 3, 2013 ¬ 11:23 amh.Craig Stern
Vaughn Royko of Unlok writes in to inform me that Wayward (previously covered here) has reached beta version 1.2. Among other things, line of sight and a fishing system have been added to the game (the full list of changes is available here). An updated trailer follows:
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Posted in May 3, 2013 ¬ 10:41 amh.Craig Stern
Pablo from Rablo Games (don’t ask) has written in to announce Lost Spirits of Kael, a 2.5D action RPG. Despite the name, Lost Spirits of Kael is not about undead hippies. The premise is much artsier than that: You play the role of a young painter who has lost his inspiration and tries to get […]
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Posted in May 2, 2013 ¬ 11:06 amh.Craig Stern
Ladies and gentlemen: Guido Henkel (yes, that Guido Henkel) writes in to announce the development of Deathfire, a 3D, party-based, non-linear, first-person RPG that he’s developing with Marian Arnold (Divine Divinity), André Taulien (Divine Divinity) and Thu-Lieu Pham (Thorvalla). Deathfire will feature real-time, grid-based exploration of the world mixed with turn-based combat. Henkel writes: The game […]
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Posted in May 1, 2013 ¬ 9:00 amh.Craig Stern
Greetings, indie RPG enthusiasts, and welcome to another wonderful week of supporting RPGs developed by big-hearted, small-staffed teams! I’ve done a bit of peeking around on Kickstarter and Indiegogo, and it looks like there are some new, interesting projects on the horizon. For your edification: Chasm — this is “a 2D Fantasy ARPG Platformer featuring procedurally […]
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Posted in April 26, 2013 ¬ 12:47 pmh.Craig Stern
A bit of digging around online has revealed the existence of Sojourn, a 3D roguelike-like in development by Horrific Games. Sojourn opts for a decidedly Dark Souls-ish take on the genre, with an over-the shoulder perspective; difficult, weighty, real-time combat; and a bleak, sinister medieval setting. Here is a video showing the latest build of […]
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Posted in April 25, 2013 ¬ 8:57 amh.Craig Stern
In the tradition of Red Rogue (covered here), but somewhat closer to Spelunky in its approach, we have a new side-scrolling roguelike-like in the works by developer Physmo. It’s called The Dungeoning. Like a roguelike, The Dungeoning features procedural level generation, permadeath, leveling, traps, loot, and combat. Unlike a “true” roguelike, The Dungeoning is real-time […]
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Posted in April 24, 2013 ¬ 1:04 pmh.Craig Stern
Káwa Project writes in to announce the release of Aidinia, An Epic Adventure, an Android jRPG. The premise: The once peaceful kingdom of Irisa has fallen into chaos, for the evil emperor Hiryuu has stolen the magical pendant that since ancient times protected the land! The king, desperate, has called upon his last hope… YOU! […]
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Posted in April 23, 2013 ¬ 2:48 pmh.Craig Stern
One-man studio Winged Pixel (a.k.a. Andrew Ellem) writes in to announce the development of Heroes of a Broken Land. Do yourself a favor and look past the game’s rough graphical presentation for just a moment as we read: Turn-based gameplay, with first-person dungeon crawling, a sprawling 2D overworld to explore, plus some town management too. […]
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Posted in April 22, 2013 ¬ 11:34 amh.Craig Stern
I just found about this one: Diehard Dungeon is an action roguelike in the Zelda style, a bit like Delver’s Drop, which evidently released on the XBox 360’s XBLIG service hack in September. This past Friday, on April 19th, it released for PC as well. Contrary to my deepest hopes and wishes, you do not […]
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