Posted in November 22, 2013 ¬ 2:52 pmh.Craig Stern
Bob Saunders writes in to tell me about Approaching Infinity, a new sci-fi roguelike he’s developing. Now, before you roll your eyes and say, “Geez, we already have, like, four indie science fiction roguelikes,” this one’s a little different. Approaching Infinity is more traditional than FTL, featuring turn-based play and fog of war; and it […]
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Posted in July 8, 2013 ¬ 10:45 amh.Craig Stern
So–Dungeonmans! This ambitious graphical roguelike has been in development since last summer, when ex-Bioware developer Jim Shepard (insert Mass Effect joke here) left the AAA world behind to join the ever-swelling ranks of the indies. Dungeonmans is more open-ended than most roguelikes, lacking even the basic plot premise (“retrieve the amulet,” etc.) that often structures […]
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Posted in April 23, 2013 ¬ 2:48 pmh.Craig Stern
One-man studio Winged Pixel (a.k.a. Andrew Ellem) writes in to announce the development of Heroes of a Broken Land. Do yourself a favor and look past the game’s rough graphical presentation for just a moment as we read: Turn-based gameplay, with first-person dungeon crawling, a sprawling 2D overworld to explore, plus some town management too. […]
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Posted in January 15, 2013 ¬ 9:53 amh.Craig Stern
Jason Pickering has announced Mini RPG, an adorable small-scale jRPG he’s hoping to have finished within a month. The premise: The player will run around the overworld, solving puzzles and getting into random battles. the entire overworld will be rather small. maybe 10 x 10 screens. but there will probably be some running around and […]
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Posted in January 4, 2013 ¬ 10:49 amh.Craig Stern
Last year was just chock full of announcements for new first-person dungeon crawlers, but it’s been a couple of months since the last one. Let’s consult our friend, the Magic 8 Ball. Tell me, oh 8 Ball! Is the glut finally over? Yeah, that’s what I thought. Here to turn the spigot back on is Moonshades, […]
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Posted in November 8, 2012 ¬ 9:09 amh.Craig Stern
Delver has been in the pipeline for quite some time, but it hadn’t had a website, so I was hesitant to feature it. However, it now has one. In fact, not only does it have a website, it has also now been released as an open alpha. (What can I say–I’m late to the party […]
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Posted in October 19, 2012 ¬ 10:01 amh.Craig Stern
Graham Norville writes in to let me know that Fabula Divina (previously covered here) has been updated to version 0.32. The developers tell me that there have been many, many changes. Among them: Character generation and player classes are in. There is now a magic system. The introduction and main story of the first act […]
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Posted in August 29, 2012 ¬ 9:12 amh.Craig Stern
It has come to my attention that there is a new, squad-based tactics roguelike in development by Worthless Bums by the name of Steam Marines. Let’s put aside for the moment the fact that they have the best studio name I have ever heard, and look at what Worthless Bums are up to with this […]
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Posted in August 23, 2012 ¬ 11:30 amh.Craig Stern
So! Remember this? The Underrail playable alpha demo is now out; the developer estimates that it should provide a few hours of play time. Grab the demo right here and give it a try!
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Posted in July 30, 2012 ¬ 9:20 amh.Craig Stern
Rogue’s Souls is a new roguelike in development by C. A. Sinclair. You may at first think that the game’s title is a typo, but it isn’t: Rogue’s Souls is literally a game about a rogue who goes around adding to his collection of souls. It’s a roguelike and it’s loosely inspired by Demon’s Souls […]
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