Author Archive

New release: Dark Scavenger

Psydra Games writes in to tell us about Dark Scavenger, an unusual hybrid of point-and-click adventure game and RPG. The game’s premise is a bit odd: Filling the role of a powerful space traveler, you find yourself stranded on a mysterious planet in the company of three eccentric, yet resourceful aliens. As you desperately seek […]

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MiniFlake announced

Word has reached me that I-Game-Art (a.k.a Chris Legasse) is working on a game called “MiniFlake” (amazingly, not under contract from Kelloggs or General Mills). Despite its title, MiniFlake is not about cereal, nor is it about a dwarf who fails to follow through on social engagements. MiniFlake is a roguelike with 1-bit pixel graphics […]

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Chronicles of a Dark Lord episodes announced / released

Are we tired yet of RPGs where the twist is that you play the bad guy? No? Good. In that case, you’ll be glad to hear that there is an indie jRPG series called Chronicles of a Dark Lord in that vein, created in RPG Maker by Kisareth Studios. Actually, that’s not true: there isn’t […]

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Opinion: Are RPGs too long?

Jay Barnson has an opinion piece up at the Rampant Coyote blog exploring the possibility that RPGs are just too long. A snippet: The real problem isn’t so much that the games are too long as a whole. But eventually any games (or stories of any other medium) will begin to drag in the middle. […]

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Eldgame announced

Word has reached my ear of Eldgame, a single-player sandbox roguelike in development for Windows. I quote from the developer, Eld: The game is going to be a procedural sandbox singleplayer experience focused on exploring, gathering, crafting/building and npc interaction. Exploration will be achieved by hopping between different worlds by finding portals, different worlds contain […]

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Old release: Dreams Chapter One

Hey folks! I’m going to tell you about a little game called Dreams Chapter One. This isn’t a new release; in fact, it’s pretty damn old. And I don’t have a “new to me” excuse to offer here, since I’ve known about this game since the day it released, way back in 2006. But you […]

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Deepest Dungeons of Doom announced

The name is so absurd that it almost sounds like a parody, but indie developer MiniBoss seems quite serious about its upcoming three-button action RPG Deepest Dungeons of Doom. DDD features three classes: the crusader, the witch and the shadowblade. Each dungeon is linear and partially randomly generated, with combat primarily a matter of timing […]

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Interview with Brian Fargo

It seems like only yesterday when inXile, following hot on the heels of adventure game studio Double Fine, raised roughly a gagillion dollars* in the pursuit of funding for Wasteland 2. *$2,933,252 actually, but who’s counting? Brian Fargo, founder of inXile (and the guy responsible, directly or indirectly, for a surprisingly large number of the […]

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Mechlore announced

Word has reached my ears of Mechlore, an indie Diablo-alike that ditches linearity and procedural generation and opts for a robot-centric sci fi setting. In other words: it’s an action RPG with classes, branching skill progression, an isometric perspective, and lots of clicking. From the game’s website: MechLore takes place in a large non-linear world. […]

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Symphony of the Origin announced

Matteo Conti of Kemco Games has written in to announce that Symphony of the Origin, a prequel to the Android/iOS jRPG Symphony of Eternity, is now in development. Once upon a time, humans, elves and dwarves lived on the earth. Under a treaty of nonintervention, world peace was protected without any conflict… until that all […]

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