Posted in July 3, 2012 ¬ 10:35 amh.Craig Stern
Word has reached me that I-Game-Art (a.k.a Chris Legasse) is working on a game called “MiniFlake” (amazingly, not under contract from Kelloggs or General Mills). Despite its title, MiniFlake is not about cereal, nor is it about a dwarf who fails to follow through on social engagements. MiniFlake is a roguelike with 1-bit pixel graphics […]
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Posted in July 2, 2012 ¬ 9:34 amh.Craig Stern
Are we tired yet of RPGs where the twist is that you play the bad guy? No? Good. In that case, you’ll be glad to hear that there is an indie jRPG series called Chronicles of a Dark Lord in that vein, created in RPG Maker by Kisareth Studios. Actually, that’s not true: there isn’t […]
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Posted in June 29, 2012 ¬ 9:14 amh.Craig Stern
Word has reached my ear of Eldgame, a single-player sandbox roguelike in development for Windows. I quote from the developer, Eld: The game is going to be a procedural sandbox singleplayer experience focused on exploring, gathering, crafting/building and npc interaction. Exploration will be achieved by hopping between different worlds by finding portals, different worlds contain […]
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Posted in June 27, 2012 ¬ 9:58 amh.Craig Stern
The name is so absurd that it almost sounds like a parody, but indie developer MiniBoss seems quite serious about its upcoming three-button action RPG Deepest Dungeons of Doom. DDD features three classes: the crusader, the witch and the shadowblade. Each dungeon is linear and partially randomly generated, with combat primarily a matter of timing […]
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Posted in June 25, 2012 ¬ 9:35 amh.Craig Stern
Word has reached my ears of Mechlore, an indie Diablo-alike that ditches linearity and procedural generation and opts for a robot-centric sci fi setting. In other words: it’s an action RPG with classes, branching skill progression, an isometric perspective, and lots of clicking. From the game’s website: MechLore takes place in a large non-linear world. […]
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Posted in June 21, 2012 ¬ 9:05 amh.Craig Stern
Matteo Conti of Kemco Games has written in to announce that Symphony of the Origin, a prequel to the Android/iOS jRPG Symphony of Eternity, is now in development. Once upon a time, humans, elves and dwarves lived on the earth. Under a treaty of nonintervention, world peace was protected without any conflict… until that all […]
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Posted in June 4, 2012 ¬ 8:30 amh.Craig Stern
Hot off the heels of a successful Kickstarter, Modest Arcade has officially announced the story-driven action RPG Alcarys Complex. The continent of Elcaea’s most notable feature – more notable than its beautiful mountains, rivers, and gulfs – is the corruption that stains every cobblestone, runs down every wall, and leaks from every faucet. This is […]
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Posted in June 1, 2012 ¬ 9:00 amh.Craig Stern
Robert DellaFave writes in to announce a new jRPG project by the name of Hiro Fodder: A Blue Hope, in development by Divergent Games. Hiro Fodder is satirical, starring a furious Blue Slime out to avenge the indiscriminate slaughter of his people by a long succession of human adventurers. From the email: A dramedy of […]
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Posted in May 25, 2012 ¬ 2:38 pmh.Craig Stern
And by “announced,” I mean “was in development for three years and only just became available for the public to play in an unfinished pre-alpha state one month ago.” Gnoblins: Shattered Dungeons is a 3d, first-person dungeon-crawler with procedurally generated caverns to explore and a home base to stock full of hired minions. The central […]
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Posted in May 5, 2012 ¬ 9:30 amh.Craig Stern
Second only to procedural generation, cooperative gameplay seems to be the biggest trend in indie RPG development right now (Dungeon Dashers, Boot Hill Heroes and Secrets of Grindea being three examples that come immediately to mind). Adding to the pile is Pocket Heroes, a multiplayer cooperative dungeon crawler in development by F5 Games exclusively for […]
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